Crafting Wearables Blending Technology with Fashion

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Crafting Wearables Blending Technology with Fashion

Crafting Wearables: Blending Technology with Fashion
English | Apress | Cybernetics, Hardware | September 14, 2016 | ISBN-10: 1484218078 | 216 pages | pdf | 17.21 mb
Authors: Guler, Sibel Deren, Gannon, Madeline, Sicchio, Kate
Teaches basic skills in creating wearable computing devices
Covers choices in fabric as well sewing techniques relating to wearable devices
Describes new tools that are becoming available for wearable design

This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox.
In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement.
Gives a better understanding of wearable technology and how it has evolved
Teaches basic skills and techniques to familiarize you with the tools and materials
Showcases breakthrough designs and discoveries that impact our everyday interactions
What Youll Learn
Learn the history of how technology in fashion has evolved over time
Discover interesting materials and fabrics for use in wearable technology
Glimpse new tools for designing wearable technology and fashion
Rediscover sewing and related skills that every wearables enthusiast should learn
Learn how new techniques in textile manufacturing could disrupt the fashion industry
Understand and respond to the cultural and societal developments around wearables
Who This Book Is For
Crafting Wearables is written for the curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research based perspective.

About the authors
Sibel Deren Guler is a physicist, designer, and educator based in New York. She researches and develops technology that uses interactivity and computation to explore nature and create playful experiences. Designing accessible tools to improve the quality of life and empower the user is her key motivator. She has lead design and engineering-based workshops around the world and has been exploring wearable technology for several years through personal research and collaboration. She is creator of a series of toolkits under the Teknikio brand enabling you to embed smart materials and electronics into clothing and craft projects, and employs those kits to fill a gap in hands-on science and engineering products for children, especially for young girls. She uses e-textiles in Teknikio to teach concepts of fashion design and engineering. Guler has a personal interest in fashion design that she credits to her mother and grandmother who are incredible seamstresses. She is a co-founder of the FatCatFabLab, and adjuncts at Parsons the New School for Design.

Number of Illustrations and Tables
7 b/w illustrations, 143 illustrations in colour
User Interfaces and Human Computer Interaction
Computer Hardware
Computers and Society
Computers and Education
Computer Appl. in Arts and Humanities

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Tags: Crafting, Wearables, Blending, Technology, Fashion

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