Blender 2.77 RC 1 (x86x64) + Portable

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Blender 2.77 RC 1 (x86x64) + Portable
Blender 2.77 RC 1 (x86/x64) + Portable | 163/193 MB

Blender 2.77 RC 1 is the latest release from the Blender Foundation. Blender is an open-source application that allows you to create a wide range of 2D and 3D models. It encloses professional modeling, texturing, lighting, animation and video post-processing tools.

Expert-oriented GUI, yet comprehensive documentation
Blender is more oriented towards advanced users, and the seemingly complex user interface is proof of that. Fortunately, this software comes with a well-structured user manual and tutorials.
Plus, because Blender is open-source, there is a vast online community that can help you get familiarized with it. If you are a curious amateur interested in 3D graphic editing, you can easily lose yourself in the documentation.
Tools to take advantage of at your fingertips
One of the most important aspects of Blender is the fact that it lets you view all the tools and features, without making you drag anything around. As a result, you can add modifiers (e.g. array, boolean, edge split, mask, mirror, multi-resolution, lattice, mesh deform, smooth, wave, collision, explode, smoke), render an image, undo and redo your actions, take a screenshot or screencast.
Additionally, you can customize themes in the settings menu or by modifying the script in Python, yet also use the grease pencil, UV unwrapping, texture painting, vertex paint, halos, shading, physics, a game logic editor, rigging (armatures, skinning, posing), world and ambient effects, and many more.
Performance and conclusion
We were not able to find any errors or bugs in this program; however, we were able to tell that it uses a high amount of CPU and system memory, which is normal when you consider its level of complexity.
To sum up, if you want to get a first-hand look at a professional 3D graphic editor, give Blender a shot. Power users, with vast knowledge of graphic editing, are certainly at an advantage. If you are interested in bypassing the installation process, you should know a portable edition is available, called Blender Portable.
Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Undo support on all levels
Anti-aliased fonts with international translation support
Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
Built-in text editor for annotations and editing Python scripts
Graphical user interface for Python scripts
Custom themes
Consistent interface across all platforms
Fast skeleton creation mode
Interactive 3D paint for vertex weighting
Fast envelope based skinning
Automatic Skinning that really works (heat equilibrium based)
Mirror editing (bone creation and weight painting)
Double Quaternions reduce shrinking and other bone deformation errors
Volume deformer uses a mesh cage to deform complex meshes with great results
Bone layers and colored groups for better rig organization
B-spline interpolated bones; forget about elbow twists
Constraint stack for IK solver setup and other constraints
PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
Armature (skeleton) deformation with forward/inverse kinematics with pole target support
Auto IK allows posing FK chains easily
Non-linear animation editor for mixing individual actions created in Action editor
Automated walkcycles along paths
Animated constraint system
Vertex key framing for morphing, with controlling sliders
Edit and create new blendshapes from existing targets
Character animation pose editor
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Timeline offers fast acces to many playback functions, autokey, help markers
Python scripting access for custom and procedural animation effects
Conformal and Angle Based unwrapping methods
Interactive transform of UV maps by vertex pinning
Proportional falloff editing of UV maps for smooth transformations
Seam based unwrapping
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivition of UVs for less distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV layers
Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
Hair strands can be created by a static particle system, supporting all particle control methods
Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
Game engine rigid body physics can be easily baked into animation curves
Very fast inbuilt raytracer
Oversampling, motion blur, post-production effects, fields, non-square pixels
Tile-based and fully threaded
Render layers and passes
Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
Render engine tightly integrated with the node compositor
Halo, lens flares and fog effects
Vector motion-blur post-process effect (using node compositor)
Realistic defocus (DOF) post-process effect (using node compositor)
Edge rendering for toon shading
Interactive preview rendering panel in any 3d view
Ambient Occlusion
Radiosity solver
Integral support for the Yafray render engine
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight, lux render, Indigo, V-Ray
Compositor tightly integrated and aligned with the rendering pipeline
MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
Preview panel to define the portion of interest. A composite then only happens on this part
Threaded and memory efficient (up to 8 processors)
Near realtime sequencer can edit hours of video
Waveform and U/V scatter plots
Open and write many audio & video file formats using ffmpeg
Can render using frameserver-support directly into foreign applications
Supports float images as well as regular 8 bits images
Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
New in version 2.77 RC 1 (February 26, 2016)
Cycles Rendering:
Improved Subsurface Scattering, and faster SSS on GPUs.
Smoke/Fire and Point Density support on GPU.
Customizable motion blur position, support for rolling shutter.
Custom baking passes.
Performance optimizations for large node shaders.
Improved default settings.
User Interface:
Symmetry aware decimate.
Edit-mode booleans.
Select next/previous tool.
Optionally add UV's with primitives.
Improvements sculpt to snake-hook (rake and pinch/inflate options).
Better behavior for weight paint auto-normalize option.
Better behavior for weight paint multi-paint option.
More Features:
OpenVDB support for more efficient volumetric caching.
Better threading handling.
Cubemap world textures in the 3D view-port.
Rectangle and ellipse shapes for spotlights.
Platform/System Changes:
Removed support for ShiChuang XP.
Removed redcode library in favor of using ffmpeg which now supports redcode 9ab74826.
Removed the SCons build system. 5d99cde8
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.
Last Final Updated - Blender 2.76b
OS: ShiChuang Vista / 7 / 8 / 10 (32/64-bit)

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Tags: Blender, Portable

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