Autodesk Maya 2016 Extension 2 (Win/Mac)

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Autodesk Maya 2016 Extension 2 (Win/Mac)



Autodesk Maya 2016 Extension 2 (Win/Mac) | 980 MB / 1.03 GB



Comprehensive 3D animation software

Maya® 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX.

Adaptive foam in Bifrost
Add froth, foam, and bubbles ("whitewater") to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.

Faster, easier-to-use XGen
An all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails. So you don't have to rebuild them from scratch every time.

Guided simulation in Bifrost
Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.

Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low resolution aero solves can drive higher resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.

Parallel rig evaluation
Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation amongst existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.

Delta Mush deformer
Smooth deformation to help guide the final result closer to the original geometry. Use Delta Mush in many different workflows, such as paint-free skinning, smoothing of coarse simulation results, and shot post corrections. A popular user request.

New sculpting toolset
Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.

Overview
Extension 2 for Autodesk® 3ds Max® 2016 is now available with a potpourri of new features to help your visualize data in new ways as well as be more creative.
With fundamental improvements in the Max Creation Graph (MCG), users can now animate accurate simulation data like Computational Fluid Dynamic (CFD) data or other data inside their 3ds Max scenes.
With the new built-in "Send To" Autodesk Print Studio button, users can quickly export and 3D print any of their 3ds Max creations.
The new Texture Object Mask modifier allows users to position and animate textures on an object using other objects in the scene.
The new TextPlus feature, introduced in Extension 1, now has the ability to use text strings and shapes to be used as a material map, creating material decals in your scene.


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