formZ Pro 8.5.4 build 9837 Multilangual (x32/x64) | 306 MB / 341 MB
formZ pro is a powerful 3D design application featuring a variety of modeling personalities and tools with an easy to use interface to express and communicate your imagination. It is based on advanced 3D solid and surface modeling methods that maintain accurate representations as you progress from design to visualization, layout, animation and fabrication.
formZ pro includes all of the features found in formZ Jr plus many advanced modeling tools, STEP and IGES translators, animation, layout, network rendering and interface customization.
formZ pro 8 is the latest version that introduces subdivision modeling as yet another modeling personality that enables the quick design and exploration of organic forms that originate from basic shapes. These forms are easily manipulated using a suite of subdivision tools that empower this new personality.
What’s new in formZ 8 Pro?
formZ 8 introduces subdivision modeling as a new personality to formZ's diverse modeling capabilities. Subdivision modeling is a method for creating unique organic forms. These organic models start from a simple base cage that can be dynamically manipulated and reformed with a new suite of tools that provide operations like grow, stretch, bridge, squeeze and offset. Subdivision models are parametric allowing for continued manipulation as well as dynamic control of the surface resolution.
The subdivision tools are also useful for quickly smoothing or softening a facetted model. Subdivision objects can be converted to NURBS for additional manipulation and evaluation using formZ’s extensive NURBS tools. Subdivision objects work great with 3D printing as they produce regular meshes that tend to give excellent results with popular 3D printers. Useful for tensile structures, organic surfaces ranging from exotic roofs to character meshes, these new tools make formZ more versatile than ever before!
The new Round to Holdline tool generates a round between two (or more) faces of an object. The object can be a surface or a solid object. The round is defined with a holdline curve that lies on the surface. The variable radius of the round along the edge will be determined by the holdline, see example below.
The formZ interactive display modes have been completely rewritten to take advantage of modern OpenGL capabilities. This is most noticeable in Shaded Full display mode with new real-time ambient occlusion, bump mapping, soft shadows and multi sampling features. These improvements aid in real-time visualization and design evaluation as they yield better depth perception and spatial definition. The image to the right illustrates the effect of these new features.
There are a numerous improvements throughout formZ 8:
- The sweep tools have a new option to use NURBS control points instead of a strict path. This enables smooth sweeps with lower numbers of control points.
- The Cross Skin tool now handles smooth sources.
- The Tight Lofting option of the NURBS by lofting tool now supports the Closed in Depth (V) option.
- Layout improvements include a new option to keep the contents of a frame centered in the frame and better linkage to the model file associted with a frame.
- The Offset Outline tool can be applied to multiple outlines in a single operation. This makes it possible to offset multiple outlines on different objects the same distance simultaneously. A new option has been added to apply the offset at preset numeric distance in addition to the existing dynamic method
- The Shift key now disables guide snaps in the Cone Of Vision making it possible to make subtle changes to view parameters.
- Components can now be viewed by name using the new List view in the Component Manager. The new Component Information button displays information about a component including how many times the component is placed in the project.
- Materials can now be organized into groups making it easier to organize projects with many materials.
- The Materials palette has been updated to be consistent with all formZ palettes including control items at the top of the palette and a context menu for quick access to features.
- The formZ 8 .fmz file format has been optimized to make files more compact. A new File Optimization option has been added to the Project Settings allowing for even smaller project files. Files saved with Auto Save feature use the smallest size to improve performance.
- Workspace settings can now be saved and reloaded in the Tool Manager making it possible to share custom layouts between machines and colleagues. The size of tool icons can be set without entering the tool manager by right clicking an icon and selecting Settings from the context menu.
- The accelerator keys (accessed by pressing the space bar and typing) now work more logically by typing the name of the desired tool (or at least enough unique characters ). The option to use the previous method remains in the Tool Manager.
- The DXF/DWG translators now support the AutoCad 2014 format. Export of DWF and SVG have been added.
- ACIS support has been upgraded to r24.
- RenderZone now uses Lightworks 9.1 which includes a number of performance improvements.
- The ShiChuang versions use a new installer making installation easier and better integrated with the ShiChuang operating system.
- Many additional performance and stability improvements.
Highlights of improvements in formZ 8.5.4
- Booleans on smooth objects no longer place results on the active layer (they stay on their original layer consistent with facetted objects).
- Imager now has a progress indicator.
- RenderZone performance has been improved on OS X to be consistent with previous versions.
- RenderZone shadow quality has been improved to be consistent with previous versions.
- Exporting files to STEP now works when objects are far from the origin.
- Clipping planes that clip transparent objects now render properly in shaded full and shaded work render modes.
- Clicking rapidly in the visibility icon in the Objects and Layers palette now behaves properly.
- Using the context menu in the modeling window on ShiChuang no longer causes the screen to go blank while the menu is displayed.
- Moving from the center dot of the Clipping plane controller now acts like moving from the arrow as with previous versions,
- The context menu of the Clipping plane controller now works properly.
- Clicking on the plus + icon in palettes on ShiChuang now keeps the text field highlighted for renaming as with previous versions.
- Deleting items from list palettes (layers, views, lights) with the context menu now works properly.
- Certain DXF/DWG files now import and export properly.
- Importing DXF/DWG files with Block and the Explode option now uses the Block insertion layer rather than the definition layer.
- Animating visibility of objects now works properly.
- Two-source sweep on single segment paths now work properly.
- Other various performance and stability improvements.
Available for: ShiChuang 7/8/10