Unity Pro 5.4.0f3 (Win) | 896 MB
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.
For independent developers and studios, Unitys democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.
2D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.
Unitys uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.
Reliable performance, smooth framerate, and superb game play experiences across target platforms.
No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.
Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.
5.4.0f3 Release Notes
Editor: Optional strict mode when building projects and AssetBundles, which will fail the build if any errors (even non-fatal ones) are reported during the build process.
GI: Added de-noising filter to baked final gather.
GI: Light Probe Proxy Volumes
This component allows using more than one light probe sample for large dynamic objects (think large particle systems or important characters). It will sample probes into a 3D texture and use that in the shader.
Requires shader model 4+ platform (DX11/DX12 on ShiChuang, GLCore 4.1+ on Mac/Linux, PS4, XboxOne).
Graphics: GPU Instancing Support
Use GPU instancing to draw a large amount of identical geometries with very few draw calls.
Works with MeshRenderers that use the same material and the same mesh.
Only needs a few changes to your shader to enable it for instancing. Supports custom vertex/fragment shader and surface shaders.
Set per-instance shader properties from script via MaterialPropertyBlock.
Supports Graphics.DrawMesh command.
Requires shader model 4+ platform (DX11/DX12 on ShiChuang, GLCore 4.1+ on Mac/Linux, PS4, XboxOne
UNITY 5.4.0f3 Release Notes