[MULTI] Scirra Construct 2.229 Beta

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[MULTI] Scirra Construct 2.229 Beta
Scirra Construct 2.229 Beta | 61 Mb




Construct 2 is a powerful ground breaking HTML5 game creat designed specifically f 2D games. It allows anyone to build games - no coding required! Bring your wk to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behavis to them, and make everything come alive with events!

Quick & Easy
Bring your wk to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behavis to them, and make everything come alive with events!
With a quick and easy to grasp Ribbon interface, you have clear access to a wide set of tools that allows anyone to jump into game creation with little to no pri game development knowledge.
The Layout Edit provides a what-you-see-is-what-you-get visual interface to design your levels. You can drag, rotate and resize objects, visualize effects applied, and quickly change their settings to your liking in the Properties Bar. Objects can be arranged on separate layers f enhanced ganization, allowing advanced parallax and blending effects. There's also a built-in image edit to conveniently make quick edits to your object's graphics.
Within minutes hours you can have a wking prototype that you can share with friends to play. In almost no time you can test your ideas and know if they are really fun not, focusing your effts in what matters the most: designing your game!
Powerful Event System
Make your game do what it needs to do in a visual and human readable way with the powerful Event System. There's no need to memize complicated and cryptic languages. With events programming becomes intuitive putting your focus on what really matters: designing your game!
Events are created by selecting possible conditions and actions from an ganized list. The result list of events, Event Sheet, is designed to be as easily readable as possible, so that beginners can get instant results as well. Entire event sheets can be re-used by other levels, saving you re-creating events f other levels.
Creating the events you need f your game is rather intuitive. Just choose the right object, select a condition action, and add it to the event. Construct 2 helps you to learn how to think in a logical way and understand real programming concepts, making it easy f you if you decide to learn a programming language later.
Each event sheet has a list of events, which contain conditional statements triggers. Once these are met, actions functions can be carried out. Groups can be used to enable/disable multiple events at once, and f ganisation in large projects. Advanced event logic such as blocks, sub-events, local variables and recursive functions allow f sophisticated systems to be programmed without learning a comparatively me difficult programming language.
Flexible Behavis
Behavis wk as pre-packaged functions that you can assign to objects and reuse whenever needed. They provide an instant way to add capabilities to objects, speeding up development and increasing productivity.
They include movements such as 8 directions, platfm, and car; advanced features like physics and pathfinding; and useful utilities like fade, flash, wrap, pin and drag & drop.
Most behavis can be replicated with events, but it simply is far me time consuming to do so. That's why behavis can be great time savers, without limiting what's possible when you need to go further.
F example, adding the Platfm Behavi to a sprite allows you to immediately run and jump along objects marked as 'solid'. You can then change the settings f speed, acceleration, jump strength, gravity, and me, until it's behaving exactly the way you need.
Because of their ease of use they are great f beginners, who can get instant results. And they still make life easier f experienced users. F example, need an object to move and rotate with another object? Just add the Pin behavi! It literally only takes seconds, and all complications are removed.
Instant Preview
In Construct 2 you can preview your games instantly at any time. There's no need to wait f compiling other time consuming processes. In the press of a button you get your game running in a browser window ready to be tested.
This allows f fast prototyping and iterative development which enables testing during the entire creation process, making a lot easier to detect and crect problems. This way game creation becomes a lot me intuitive, especially f beginners.
A great feature that makes testing a breeze is Preview Over Wifi. It allows any mobiles, tablets, laptops other PCs connected on your LAN/Wifi to also instantly preview your project. This makes it extremely convenient to test games on devices like tablets and phones!
There's no limit on how many devices you can preview on LAN/Wifi - you can have several devices all previewing at the same time and simultaneously refresh them all, allowing you to quickly test on a range of devices. This feature is also invaluable f instantly checking if your touch events are wking f touchscreen devices.
Stunning Visual Effects
Let your games go from good to ggeous using C2's blend modes, effects and particle system.
There are over 70 WebGL-based pixel shader effects to warp, distt, blend, blur, mask, re-col and me. You can add these to objects, layers and layouts f quick special effects and also stack them up to create incredible results. You can even see everything applied in real time in the edit!
Construct 2 also allows you to setup fall backs to when effects suppt is not available, ensuring that players get the best possible experience out of your game. F example, a 'Screen' WebGL effect can be replaced by an 'Additive' blend mode when the player's computer does not suppt it, preserving the player experience as best as possible on a range of hardware and system setups.
Another great feature is the Particles plugin. It wks by creating and moving many small images independently, easily generating sprays of sparkles, smoke, water, debris, and whatever me your imagination can create. It's a really versatile object capable of many different kinds of visual effects.
Multiplatfm Expt
Publish your games on a broad selection of platfms with a single project. There's no need to maintain multiple codebases. By using Construct 2's HTML5-based engine you can expt to most maj platfms.
Easily reach the web by publishing to your own website, Chrome Web Ste, Facebook, Kongregate, NewGrounds, Firefox Marketplace use our Scirra Arcade to share your creations. Expt your game to desktop PC, Mac and Linux apps by using the Node-Webkit wrapper. Additionally publish to ShiChuang 8 Ste as a native ShiChuang Phone 8 app.
You can also reach the popular iOS and Android app stes using wrappers with built-in suppt.
With extensive platfm suppt you can rest assured that players will have access to your game no matter where they are.
Easy Extensibility
Construct 2 comes with me than 20 built-in plugins, over 20 behavis and me than 70 visual effects. They range from displaying text and sprites, sound and music playback, input, data manipulation and stage, particle effects, movement presets, Photoshop-like effects, and many me.
If you are a power user and still needs some specific functionality, Construct 2 let you create your own plugins and behavis using our fully documented javascript SDK. You can also create your own visual effects using GLSL shader language.
Our community has already produced me than 150 plugins and behavis. It's really easy, there's no need f any special tools! All you need is a text edit and a little javascript GLSL knowledge. It's also a great introduction to adding real programming to your games.
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