Quick Start To Rigging In 3ds Max Volume 2

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Quick Start To Rigging In 3ds Max Volume 2

Quick Start To Rigging In 3ds Max Volume 2 | 659.55 MB

Welcome to Volume 2 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.

In this volume, we値l build on the concepts covered in Volume 1. We値l start by learning how to create expressions. We値l discuss how to approach choosing Axis Orders for control objects to helper prevent Gimbal Lock. We値l learn a cool technique for cleaning up transformation values on constrained objects, and how to set up dynamic parenting systems to make our rigs more flexible. We値l even get into the topic of Morph Targets, and learn how they can be used for facial animation.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you致e learned and apply those tools and techniques to your own projects.

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