Blender v2.6 Essential Training

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Blender v2.6 Essential Training

Blender v2.6 Essential Training | 716.17 MB

This course provides an overview of modeling animating and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface author George Maestri shows how to create and edit basic objects work with modifiers and subdivision surfaces and apply materials and textures. The course also demonstrates lighting 3D scenes setting up and using cameras animating objects and assembling basic character rigs.

Topics include:
[]Navigating in 3D space
[]Selecting rotating and scaling objects
[]Using Snap to move objects precisely
[]Creating mesh primitives and extrusions
[]Subdividing meshes
[]Creating a simple creature
[]Joining mesh objects and stitching vertices
[]Organizing a scene with layers groups and hierarchies
[]Assigning glossy and reflective materials to objects
[]Creating bump maps
[]Creating sky and ambient light
[]Understanding ambient occlusion
[]Adding motion blur and depth of field
[]Editing animation in the Graph Editor
[]Building and animating a simple character

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Tags: Blender, Essential, Training

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