Digitaltutors - Using Dyverso for Motion Graphics in RealFlow and Maya With Dan LeFebvre

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Digitaltutors - Using Dyverso for Motion Graphics in RealFlow and Maya With Dan LeFebvre

Digitaltutors - Using Dyverso for Motion Graphics in RealFlow and Maya With Dan LeFebvre
4hr 16m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.9GB
Genre: eLearning | Language: English


In this RealFlow and Maya tutorial, we'll learn the entire pipeline for creating an animated logo bumper.
We'll start by taking a logo created in Illustrator and create a 3D mesh out of it in Maya. From there, we'll bring the mesh into RealFlow where we'll use the Magic daemon with the Dyverso solver to animate a fluid simulation that forms our logo.
After finishing our particle simulation in RealFlow, we'll bring it back into Maya for rendering before bringing everything into After Effects for final compositing and animation. We'll also look at creating a simple jingle for our bumper in Audition.
By the end of this RealFlow and Maya training, you'll have a solid understanding of the techniques used to create an animated logo bumper for TV.

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Digitaltutors - Using Dyverso for Motion Graphics in RealFlow and Maya With Dan LeFebvre

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Tags: Digitaltutors, Dyverso, Motion, Graphics, RealFlow, LeFebvre

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