Uartsy-Creating An MMO Game Character
8 Modules Project Files Included MP4
Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!
During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.
The 5 most important lessons:
How to create a fully realized production ready professional 3D character model from a 2D concept.
Core artistic principals that will boost & aid your content creation.
Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.
Boost the quality of your art through professional peer reviewed critiques.
Plus time saving production methodologies & more!
Project 1 : Getting Started & Planning Your Asset
Evaluating & Breaking Down A Concept
Recognizing Key Design Elements
Translating 2D Concepts Into 3D Space
Preparing A Base Mesh For Sculpting
Learn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment.
Follow along with Chris concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space.
Prepare a quick base mesh for sculpting.
Project 2 : Sculpting Theory
Forms & Flow
Beginning To Sculpt A Character
Shape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting.
Continue on from the base mesh in ZBrush as you begin sculpting the concept.
Project 3 : Sculpting Continued
Video Game Production Tips/Tricks
ZBrush Sculpting Methods
Its a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods.
Project 4 : Final Sculpting & Polypaint
Adding Material Definition
Polishing Your Sculpt
First Pass Polypainting
Prepping For Retopology & Baking
As you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish.
Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next weeks retopology and baking phase.
Project 5 : Retopology
Clean Topology Techniques
This is the week youve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UVs ready for baking.
Project 6 : UVs and Baking
Setting Up UVs For Baking
Normal Map Theory Avoiding Seams
Maximizing UV Space
Baking Normal and Ambient Occlusion Maps
Unwrapping your low poly model of your character into a 1 to 1 UV space .
Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model.
Project 7 : Texturing Continued
Creating Texture Maps
Testing Maps In Marmoset 2
This week will be less theory and more practical focused as you buckle down and create your desired texture maps.
There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine.
Project 8 : Rendering & Presentation
Rendering In Marmoset 2
Your creature is complete, now its time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition.
Following this will be the final wrap up of class.
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