Daniel Shiffman - The Nature of Code - Chapter 5. Physics Libraries [16 MP4, 1 PDF, 35 Code Examples]
English | Size: 2.05 GB (2,205,644,386 bytes )
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language.
This is the sixth installment of Daniel Shiffman's The Nature of Code.
It includes sixteen 720 MP4s and 35 Code Examples meant to be supplemental material to the book.
Included is the Physics Libraries chapter of the book in PDF form.
For this chapter you will need to obtain a version of Box2D for Processing found here:
Box 2D for Processing
More about Box2D can be found here:
If you want to skip ahead the full book html version of the book is here:
Nature of Code
You can find more about the Processing language on here:
More Code Examples are located here:
NoC Code Examples
Subsequent parts in the future!
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