In-App Purchasing with iOS 7- Consumable and Non-Consumables

Category: Tutorial | Comment: 0

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In-App Purchasing with iOS 7- Consumable and Non-Consumables

In-App Purchasing with iOS 7- Consumable and Non-Consumables
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3Hours | Lec: 18 | 456 MB
Genre: eLearning | Language: English

Earn money from iOS game or app by integrating In-App purchases. Sell coins to unlock features or allow simple upgrades.
If you want a step-by-step understanding of how to create an InAppManager and InAppObserver class, this is the course for you!

If you don't care about creating those classes from scratch and just want to jumpstart into using in-app purchases, this is ALSO the course for you. You're welcome to skip ahead to the Quick Start guide (and copy our InAppManager and InAppObserver classes). You can begin testing purchases or creating an in-game money system within an hour.

Included with the tutorial movies are two source projects, one uses the Sprite Kit template and another uses the starting template for Single View Application. These projects alone make for a valuable reference, but you'll get three hours of tutorials explaining every detail! The source projects have been added to the final movie in the Supplemental Materials tab.


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Tags: Purchasing, Consumable, Consumables

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