[MULTI] DOP216 Lighting People, Products and Cars

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[MULTI] DOP216 Lighting People, Products and Cars
DOP216: Lighting People, Products and Cars
HDRips | MP4/AVC, ~1211 kb/s | 960x540 | Duration: 05:07:25 | English: AAC, 48 kb/s (1 ch) | 2.89 GB
Genre: Photo

The aim of this course is to show how to light common sets, people and objects such as cars, but with an eye to CG lighting. F example most of the car lighting will be our DOP Ben Allan ACS directing a CG artist. You will learn the techniques of lighting on set,
the types of lights and many tricks of the real wld - that are increasingly relevant in lighting in CG with the advent of Physically Plausible Lighting. Most lessons will be live action, but about 30% will be CG applications. Ben Allan has taught DOP courses at fxphd befe very successfully and has a great knack at innovative problem solving, while himself being very fluent in digital tools and plugins.
Ņourse syllabus
Class 1: The product shot. Shooting a cereal commercial style pouring shot. We show how to light desktop objects, and table top size sets. Covering both talent, Backlit (translight) and high speed product shots.
Class 2: The many faces of one set. Over two lessons we will be lighting the same location f several "looks". Just by varying the lighting types we shoot a high tech lab, a police station and a moody late night office set up. We learn about the quality of light as well as the range of lighting options.
Class 3: Part 2 of several looks. Continuing our look at the range of modern lighting options and how they affect the mood of a set.
Class 4: Exteri lighting and how too keep consistency throughout the day and using the sun as multiple sources. We discuss why a sky dome HDR is great, and why it isn't when doing CG exteris.
Class 5: Part 1 of lighting cars. Looking at a big problem on a small scale.
Class 6: Part 2 of lighting cars. Applying the real wld in a cg wld. Ben has lit many cars on many shoots but most car shots today are done in the computer, we see how Ben's real wld approaches carry over to the CG wld.
Class 7: Lighting people. Comparing techniques such as hard vs soft light, using diffusion vs reflection, real lights, highlights and comparing classic Hollywood lighting with modern film lighting.
Class 8: The imptance of eye-light. Looking at how to create eye-light and how eye-light can be used to show different emotional responses in characters.
Class 9: Lighting CG character f live background plate, col space of an HDR and using china-ball f multiple characters.
Class 10: Lighting shiny objects and glass bottles using simple lighting setups.

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Tags: Lighting, People, Products

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