English | Size: 168 MB
This DVD provides an introduction to surface materials in Maya for animators,
visual effects artists, and game developers. Visual effects artists, Andrew
Hazelden & Russell Hazelden, share countless tips and techniques that will
help you create realistic surface materials.
Maya: Surface Materials begins with an overview of the many render nodes
available in the Hypershade. Essential topics include: exploring common
material attributes, shading models, specular highlights, bump mapping, texture
mapping, 3D projections, IPR rendering and raytracing.
The disc shows in detail the methods used to render reflective metallic and
glass surfaces, and discusses photographic techniques used to create
No steps are left out and every detail is explained with easy to follow