[MULTI] Dsig3 Om - Compl S Of Uiy3d Tuoials

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[MULTI] Dsig3 Om - Compl S Of Uiy3d Tuoials
Design3.com - Complete set of Unity3D Tutials

English | Size: 11.12 GB (11,939,613,599 Bytes)

Unity is a multiplatfm game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
*Unity Fundamentals
Exple the powerful Unity Engine in this module. You'll create your own outdo terrain with Unity's powerful Terrain Edit and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.
*Unity Gameplay & Scripting Primer
Create your first game from scratch using Unity's default assets. Learn how to make a game with a win and lose condition, player health, and a sce. You'll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.
*Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platfms, including PCs, Macs, and the Unity Web Player. Learn some tricks f optimizing your final package's file size (crucial f web and mobile deployment) such as sting large assets online and loading them at runtime, and using asynchronous level loading.
*Unity Scripting with javascript
Scripting is at the heart of Unity's ease of use. Learn the basics of javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-iented Edit tool (such as accessing GameObjects and Components).
*Unity Scripting with javascript 2
Create a top-down space shooter from scratch! You'll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and sce systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.
*Unity Netwking Scripting I
Unity makes complex netwk and multiplayer functionality me approachable than ever with its Netwk class and masterserver database. Learn how to connect players across a netwk, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high sces. You'll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won't be easy, but you'll have the foundation you need to get started.
*Basic Artificial Intelligence Part 1
Learn how to create enemies that think! In this AI introduction you'll create a robot that detects when a player is near and runs away until it feels it's safe. You'll learn how to use enumerations to ste an object's state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think f itself.
*Binocular GUI
You'll learn how to create a high-tech binocular effect f your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky's the limit; take what you learn here and run with it!
*Character Animation Scripting
Learn the basics of animation scripting in Unity! You'll learn how to impt and script the animations of a robot model and also how to use animations in tandem with Unity's physics system, creating a punch animation that affects surrounding objects.
*Gun Muzzle Flash & Raycast Bullets
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you'll learn about raycasting and raycast hit nmals, instantiation and randomization, and modifying firing rates.
*Inventy GUI
In This tutial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutial you'll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.
*Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You'll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even me fearsome one that runs around the level looking f players to fire at.
*Animation View
Brought to you by the Unity Demo Team. Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom impted animations, as you can both trigger and modify them with the Animation View.
*Vect Snapping & Marquee Selection
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.
*Unity Particle Effects
We'll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and err so take what we teach and play around with it to see what variations you can create.
*Do Functionality in Unity
Learn how to implement do logic with Unity's scripting system. First you'll learn to open the do as soon as a player's in range. Then you'll create logic to require a player to open the do with an action button, even to unlock the do first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the do.
*Asset & Scene Management
Learn how to manage and find assets in the Unity Edit. Learn how to label assets to easily find them later and some approached to ganizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.
*Audio Features
Learn about Unity's versatile audio engine and how to utilize it. We'll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We'll also use filters to create bandpass, echo, disttion, chus, and reverb effects. Lastly, we'll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.
Unity 3 ships with MonoDevelop, a full-featured debugging tool. We'll link it to a Unity project and use it to insert breakpoints to help identify where errs occur in the code.
*Deferred Lighting
Unity optimizes lights in a scene by using one of three rendering paths - deferred lighting, fward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.
*Image Effects
Cameras in Unity can be given stylized looks with camera scripts. Looks that are expled are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Col Crection (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.
*Occlusion Culling
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You'll create occlusion areas like view volumes to infm the game of possible camera locations and limitations and target volumes to infm the game of dynamic objects like enemies.
*Texture Settings
Unity's Texture Impter allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed accding to the intended deployment platfm, a process we walk you through step-by-step.
*Triggered Cameras In Unity
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great f first-person puzzles cinematic sequences.
*Character Selection Menu
Learn how to make a selection menu with keyboard suppt. This menu functions like the nmal Unity GUI but uses keyboard input and button navigation instead of a mouse.
*iOS Development With Unity
Set up your developer account, the Xcode development environment, and your mobile device f development builds. We build a provided project to a phone and then package it f sale on the app ste.
*Android Development With Unity
Set up your developer account, the Android SDK, and your mobile device f development builds. We build a provided project to a phone and then package it f sale on the Android Marketplace.
*Mobile Skater Game
Learn how to script accelerometer and multi-touch input with javascript in this skater game. You'll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.

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